"The idea is that there is the ability for modability," he explained. "We have a great legacy of that at Firaxis," Solomon said. He added, "And so we have a PC tactical UI that we're working on that is distinct, because obviously mouse driven with a tactical game – being able to select objects of interest - as opposed to a gamepad, where you're cycling through objects of interest."įiraxis also plans to support mods in Enemy Unknown, much as it has with the core Civilization series. "We have a team that's doing the PC UI, and there are some elements where it can make sense to use the base, like when we have menus and things like that, but our tactical UI is a standalone PC tactical UI." I wouldn't do that to you, are you kidding me? No." The developer's shared a few details on the PC edition now, ticking more boxes with support for modding and a "unique" UI especially for PC.Īsked by PC Gamer whether the PC edition would use the controller-based interface seen so far, lead designer Jake Solomon's answer was clear: "No, no, no. Firaxis is ticking a lot of the right boxes in "reimagining" the much-loved tactical series X-COM for modern audiences with XCOM: Enemy Unknown, certainly more than the FPS XCOM.
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